AI Insights · Timothy · July 2023
Top 5 Free to Play Games in Netherlands Q2 2023: Performance Insights
Discover the performance trends of the top 5 free-to-play games in the Netherlands during Q2 2023, featuring weekly downloads, revenue, and active user metrics.
The second quarter of 2023 saw some interesting trends in the performance of the top 5 free-to-play games in the Netherlands. Below, we delve into the specifics of each app's weekly downloads, revenue, and active users, based on data from Sensor Tower.
Candy Crush Saga
Throughout Q2, Candy Crush Saga's weekly revenue remained relatively stable, peaking at around $340K in mid-April and finishing the quarter with approximately $283K. Weekly downloads fluctuated, reaching a high of about 11K at the end of March and dipping to around 6.8K by late June. The game’s weekly active users showed a declining trend, dropping from around 168K at the beginning of the quarter to approximately 115K by the end.
Gardenscapes
Gardenscapes exhibited a varied performance in Q2. Weekly revenue peaked at roughly $163K in late May, with a low of about $126K in mid-June. Downloads saw a significant decrease from about 20K in early April to around 6.3K by the end of June. Active users also showed a downward trend, starting from approximately 129K at the end of March and ending the quarter at around 111K.
Roblox
Roblox maintained a consistent performance in terms of revenue, averaging around $120K for most of the quarter and peaking at about $148K in late April. Downloads were highest in early May at around 20.5K, tapering off to approximately 15K by the end of June. The game boasted a strong active user base, starting at around 879K and ending Q2 with nearly 989K weekly active users.
Coin Master
Coin Master’s weekly revenue remained fairly steady, hovering around $100K, with slight peaks in early May and late June at approximately $106K. Downloads saw a gradual decline from about 3.8K at the end of March to around 3K by the end of June. The active user count showed some fluctuation but generally stayed around the 54K to 65K range throughout the quarter.
Clash of Clans
Clash of Clans experienced a dip in revenue early in the quarter, dropping to about $57K in mid-June before rebounding to approximately $128K by the end of June. Downloads varied, with a notable peak at around 8.4K in mid-May and a low of about 4.2K in late June. The game’s active user base was strong, starting at around 524K and finishing Q2 at approximately 535K.
For more detailed insights and trends, visit Sensor Tower.